![]() ![]() Some objects might change their sprite, while others will destroy themselves if Snick is present. The player will be locked in mach 2 and some objects are missing variables that will crash the game. Setting character in obj_player to "S" will enable what's left of him in a very broken state. Snick was never intended to be a character playable in the final game, and he was never worked on again after SAGE 2019 concluded.ĭespite pretty much all of Snick's spritework no longer existing in the final game, a couple of objects and variables have. His dash and groundpound are his only abilities, as he cannot grab enemies and only run into them. ![]() Snick is the fastest character in the game, being able to build up speed quickly without the need of holding the Shift key and being able to perform a peel-out dash a-la Sonic the Hedgehog. Snick the Porcupine was a character exclusive to this demo that would be unlocked after completing Snick Challenge. Note that the game defaults to Peppino's sprites, hence why his idle animation is used here.) Specifically: Document some of the object-specific behavior for associated objects that have a if character equals "S" argument programmed. Discuss ideas and findings on the talk page.
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